I am a 3D artist, self taught since 2009 and a member of a great game art community forum Polycount with the name handle Revel. Working professionally on game industry for more the 7 years. I am a 3D artist working day to day to deliver a high quality asset to build up a high quality game world.
Member of Dekogon Studios Ltd., an Independent artist collective that provides specialized high quality environment art and asset creation, production, and resources focused on AAA game art development.
Working with team lead to produce a high quality asset for AAA title game.
- Asset planning to minimize problem down the line.
- Hi-poly to Low-poly modeling with baked necessary map to start a texturing process.
- Optimized asset to bring into Unreal Engine.
Mostly responsible, but not limited to;
- Build environments/ props for racing game.
- Process an NPC's head from a head photogrammetry.
- Create vehicle livery.