Wahyu Nugraha
Wahyu Nugraha
Hard Surface Addict
Kuala Lumpur, Malaysia

About

I am a 3D artist, self taught since 2009 and a member of a great game art community forum Polycount with the name handle Revel. Working professionally on game industry for more the 7 years. I am a 3D artist working day to day to deliver a high quality asset to build up a high quality game world.

Skills

Hard Surface ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingDigital SculptingTexture BakingPBR TexturingRetopologyMAXscript

Software proficiency

3ds Max
3ds Max
Modo
Modo
ZBrush
ZBrush
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Krita
Krita
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Knald
Knald
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Monsterofthedeep
    • Video Game
      Monster of the Deep : Final Fantasy XV
    • Year
      2017
    • Role
      Environment Artsit
    • Company
      Streamline Studios Sdn.Bhd.
  • Agentsofmayhem
    • Video Game
      Agents Of Mayhem
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Streamline Studios Sdn.Bhd.
  • Mvci
    • Video Game
      Marvel vs. Capcom: Infinite
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Streamline Studios Sdn.Bhd.
  • Sfv
    • Video Game
      Street Fighter V
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Streamline Studios Sdn.Bhd.
  • F12015
    • Video Game
      F1 2015
    • Year
      2015
    • Role
      Character Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • F12014
    • Video Game
      F1 2014
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • F12013
    • Video Game
      F1 2013
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • Grid2
    • Video Game
      Grid 2
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • F1racestars
    • Video Game
      F1 Race Stars
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • Dirtshowdown
    • Video Game
      Dirt: Showdown
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.
  • F12011
    • Video Game
      F1 2011
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Codemasters Studios Sdn.Bhd.

Experience

  • Independent 3D Artist at Dekogon Studios Ltd.
    (Remote)
    September 2017 - Present

    Member of Dekogon Studios Ltd., an Independent artist collective that provides specialized high quality environment art and asset creation, production, and resources focused on AAA game art development.

  • 3D Artist at Streamline Studios Sdn.Bhd.
    Kuala Lumpur, Malaysia
    April 2015 - Present

    Working with team lead to produce a high quality asset for AAA title game.

    - Asset planning to minimize problem down the line.

    - Hi-poly to Low-poly modeling with baked necessary map to start a texturing process.

    - Optimized asset to bring into Unreal Engine.

  • 3D Artist at Codemasters Studios Sdn.Bhd.
    Kuala Lumpur, Malaysia
    December 2010 - April 2015

    Mostly responsible, but not limited to;

    - Build environments/ props for racing game.

    - Process an NPC's head from a head photogrammetry.

    - Create vehicle livery.